Python - First Baby Steps

Published January 16, 2008
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Alongside writing up my dissertation and sketching down ideas for my webcomic project (still keen on starting that in the near future), I've finally cracked open a Python tutorial and started learning. I'm currently working through Dive Into Python - not got very far, just up to classes, but so far it's looking pretty useful. I'm hoping that Python will become my first choice for a prototyping language for scripting and simple GUI applications; it looks like it's great for quickly throwing those types of programs together. However I'm also hoping Python may be useful for game development as well; it's a bit too early to say as I haven't written a single proper program yet, but it looks very useful.

One thing I'm not sure about is the proper pathway from a rank Python beginner (my current state) to doing something complicated, like a GUI app or a game. I'll need a few intermediate steps before hand so I don't make a complete hash out of it, but as of yet I'm not sure what those steps should be. I'll need a few proper Python programs down before attempting something medium sized, but I'm not sure what's the best first step after I finish the tutorial.
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Comments

DecipherOne
Python is great, after you get a crash course in the basics, a good book for an intro into some more complicated stuff such as GUI, networking, and system specifics, is Programming Python It does a great job of walking you through the intermediate and some of the advanced functionality of python.

Also, if you're looking for rapid game proto-typing I'm sure you've heard of pygame. I haven't used it myself, but I've heard a lot of good things about it. Good luck, ride the snake!
January 18, 2008 08:35 AM
Prinz Eugn
This I must know: what kind of game are you thinking about making?
January 18, 2008 01:50 PM
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