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So I figured I would actually do something programming related. IFS fractals are cool, so I decided to implement a fractal flame algorithm that runs on the GPU (just like this).

Mine's not quite as cool, but here are a couple renders:

Ye Olde Sierpinski:

Some fancier ones:

Other things I'd like to do with it:
  • HDR tone mapping - right now it's just a log density effect
  • Gaussian blur/glowy stuff
  • Kernel density estimation - to help smooth out the noise

This all runs realtime (a pretty reasonable framerate on my 6600), so eventually I'd like to get some animation going.
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