Blocky World

Published January 18, 2008
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I've demonstrated that I can make cubes float and rotate in empty space, but can I make them stay still and form something that kindof resembles scenary?:


I had the thought earlier that, if I could render texture mapped cubes in 3D, why not make a 3D tile map? And so I did using tile graphics from Blocky Man as texture maps. It's not much, but it's a start, and perhaps it can lead to a simple game of some sort.

One thing I'm still having trouble with is working the camera. As long as it just rotates about the Y-axis, and moves forward and backwards, it's fine. However, when I try to look up or down and move forward, I encounter some rather interesting problems. I'm still learning the math behind it, and I'm sure I'll get the hang of it soon enough.
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Comments

nordwindranger
you are aware of these right?
http://creators.xna.com/Education/Samples.aspx

All of my cameras were adapted from code found in one of those samples. I guess you could puzzle through the math yourself, but I guess I've never really been one to reinvent the wheel.

hurrah for xna!
January 19, 2008 08:47 PM
Stompy9999
Quote:Original post by nordwindranger
you are aware of these right?
http://creators.xna.com/Education/Samples.aspx

All of my cameras were adapted from code found in one of those samples. I guess you could puzzle through the math yourself, but I guess I've never really been one to reinvent the wheel.

hurrah for xna!


Actually, I was not aware of those, I've been using the documentation that came with the XNA 1.0 refresh. The camera tutorial I used only teaches how to rotate around the Y-axis, so that's all I know.

The starter kits also look good, especially the racing game one.



January 19, 2008 10:31 PM
nordwindranger
wow! It's impressive that you got as far as you did then!!
Just about all of the hard mathy stuff in my game is adapted from those samples
January 20, 2008 07:53 PM
Metorical
You're going to end up with a blocky equivalent of every generation of Mario/Sonic ;)

Looking good.
January 21, 2008 06:54 AM
Stompy9999
Quote:wow! It's impressive that you got as far as you did then!!
Just about all of the hard mathy stuff in my game is adapted from those samples


Thanks! It was alot of trial and error, but I understand the math alot more than I did before (although still not that much).

Quote:Original post by Metorical
You're going to end up with a blocky equivalent of every generation of Mario/Sonic ;)

Looking good.


That's the plan[lol]. I did imagine that a 3D Blocky Man game would be one of my first 3D projects because, well, it's pretty easy to model everything.
January 21, 2008 11:29 AM
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