The player can now die and respawn (at a cost of 25% of your on-hand bucks for the tow).
Also, pirates are much more vicious now; they attack you from a much larger range, and actually know how to spec out the range of their weapons, mostly because I was being a retard when I wrote the guessWeaponRange function:
float averageSpeed = thisWeapon->getMaxSpeed() + thisWeapon->getMinSpeed() / 2.0f;
Spot the error! It's fun.Their weapons also heat-seek now, which fixes a few of the mathy errors with my targeting code. Where before they were too easy, now they may in fact be too hard. I got cut up pretty nastily by a gang of four of them when I was going through an unpopulated system.
Also, I got Xbox Live Gold, and are thus going on a worldwide tour to find GDNet members and shoot them in the back. So far, I've shot ApochPIQ, Sir Sapo, Prinz Eugn, and Jonnyfish. If you also want me to shoot the hell out of you, please add the obvious gamertag to your friends list and then we can get to throwing cars at each other and/or achieving things.
I'll take the stuffed woodland creature with the glowing evil-eyes.