The terrain itself is almost complete... This is some newer pics of our 2d/3d hybrid game engine in action. These use our targa library and opengl ports. (EvehTga.dll and EvehGL.dll)
We are still working on the terrain to give it more detail. the terrain itself is purposely not scaled completely, so its polygonal in some areas. We will fix this very soon.
Here is an earlier pic of a test terrain for our terrain file codec (EvehTer.dll), which was used to design these terrains, in both solid and wireframe modes:
We are looking for more methods that we can use to add more content to this terrain. If anyone has any suggestions to help out, please feel free to let us know!