Jump to content
  • entries
  • comments
  • views


Sign in to follow this  


I'm doing a bit of work in preparation for pushing out something resembling a beta Windows version soon.

I want to try and tie down a lot of the loose-roaming issues with content, so I went kind of nuts and added a bunch of commodity items, a new class of NPC (merchants) and updated the readme file for beta users.

We're rapidly approaching the point where I decide whether to make the game a storied experience or just throw my hands up and get grinding on Afterglow. The prototype for that is already very awesome, and I should have screenshots within the month if I pick the latter option and start winding down on Novarunner. If I pick the former, it could be several months' worth of retooling for a game I still think is fundamentally broken. Ah, the tyranny of choice.

Beta probably tomorrow night, unless the first tester notices missing files/broken stuff from the port.
Sign in to follow this  


Recommended Comments

SWEET! Another distraction that will no doubt take up a lot of time. I can't wait. I guess I have too though.

Share this comment

Link to comment
Oooh can we see a polygon of Afterglow? Will you use models for your characters or sprites like in the original?

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!