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Well, packet based TCP/IP is working. I hacked it in a little, by adding a couple of functions to my ENetworkConnection class to extract a packet from the buffer or to send a packet.

3D audio is next. I've changed my engine code to let you specify that you want a 3D sound when calling EAudioMgr::LoadSound (Just with a bool b3D). I still need to create a primary buffer so I can get the IDirectSound3DListener8 interface from it to tinker with.

Should be pretty straightforward I think.
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