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Eveh3D Scene Editor

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Crypter

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Hello World! ...Again!

We have decided to finally turn our demo tests software into the beginning development stages for Eveh3D's Scene Editor.

We are considering of using XML to use within our scene file formats. We are still considering on how we would like to approach everything, however.

We need opinions!

There are alot of different formats and methods out there that we can use to store our scene information. We like the way Irrlicht stores its scene information, but it seems to have a big drawback. How can we find a way to store all scene data within a single file without any dependencies?

i.e., Not having the scene file refer to what other file contains an objects mesh.

We are currently looking for any suggestions that may help with us in deciding these factors.

Thanks to all or anyone with suggestions :)
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