Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Duel Contexts

Sign in to follow this  


One of the other reasons as to why I am changing my programming environment is that I want to be able to take advantage of the really super sweet winforms controls that you get in the flashy free express ides from Microsoft. To this end I thought it would be pretty important to be able to handle multiple OpenGL contexts and so this afternoon I spent about 20 minutes testing out the primitive code I had implemented for this (If you look through the source of the picture viewer you'll see a graphicsContext class) and I was happy to see that what I had already done didn't need that much changing...

Read more at www.fallenmoon.net...

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!