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Mmm... forbidden donut.

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After clearing up a bug with my test immortal monkey unit, I added the Food Processing Phase to Moe turn processing. Not much processing is being done yet alas; it's being blocked mostly by the lack of buildings and thus granaries as well as the lack of happiness (and thus what defines 'hungry' rather than sated but not full).

Still, it's a roadblock that now has a placeholder to allow me to placeholder other things (Trade Phase and Victory Conditions are left in the turn processing).
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