The only ROM I have tested where I can't find an explanation for a bug is the Game Gear Garfield: Caught in the Act game. Like many games, when left at the title screen it'll run a demo loop of the game in action. At one point Garfield would walk to the left of the screen, jump over a totem pole, shunt it to the right and use it as a way to jump out of a pit. However, in Cogwheel he would not jump far enough to the left, and not clearing the totem pole he'd just walk back to the right and not have anything to jump out of the pit on.
I remembered a post on MaxCoderz discussing a long-standing tradition of thinking that when a JP
So, Garfield can now get out of his pit. The user interface has changed (again) - I'm now using SlimDX to dump pixels to a Panel, which seems to be the least hassle distribution-wise and doesn't throw LoaderLockExceptions.