ATI MultiHead DX9 Mojo Day
ATI MultiHead Sample
Btw, multihead devices require fullscreen mode.
Might not be helpful/news to anyone, but thought I'd point it out since it took me a while to find it.
Gah, due to the above, I'm going to have to redesign my entire graphics device system.
The reason I'm wanting to implement this at all is for interface design. My problem with RPGs is that you either have to pause the game, deal with cluttered windows, or deal with lots of hotkeys.
I'm going to have a setting to allow a multi-monitor setup so that the user can drag windows to a second monitor. That way you could have your inventory screen and stat screen up, have quick-access buttons, etc.
I could also do other stuff with it of course. It'd kind of be like the second screen on the DS.
I really need to redesign the whole system again, but I'm not going to. I need to finish something. Like always, I need to actually use some sort of debugging. I've got it coded in (again, like always), but I'm not using it.
I also need to investigate deeper into DirectX; learn it's secrets and whatnot. I still don't know a lot about it. Graphics theory is another thing I want to start looking into.
I'm not really working on anything right now. I've put everything aside for now. I'm having problems with programming right now. Stuff I've done a hundred times is giving me issues (like GUI code.) I took too much time away and now Cierra doesn't like to let me go so that I can get some coding done.