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Here it is !

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Quality is not very good but here it is:
">youtube version

To download the original video: rapidshare download

After the capture, I improved the performances of the collision detection for the AIs (again, some tests were done even if they were not neeeded).
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I love the effect of dropping and raising tiles in the game world like that to simulate the player's view range. Very cool.

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The tile effect will be part of the gameplay too (I hope). Some tiles will be slower than others to move, some will be static (at various "depth"), and the player will be able to pick up items to move tiles in a bigger or smaller range.

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