I didn't lose interest in game development, I just didn't organize my time well enough for it. I didn't want to give it up either. Now, finding time is a little easier for me -- I got permanently laid of from work today.
I'm going on vacation this March. I probably won't start a new job until I get back. So until I get back to work, I want to complete at least one project. It would be waste of my GDnet+ renewal if I didn't have something new to showcase. :-)
I haven't decided what I'll do next, but I'm thinking continuing where I left off two years ago, or resurrecting one of the projects I started back in High School (for DOS) and port it to SDL.
So I'm still alive and still trying to get back in.