Jump to content
Sign in to follow this  
  • entries
    39
  • comments
    37
  • views
    20940

Ionic columns and things...

Sign in to follow this  
__Daedalus__

303 views

So I have decided I am going to use a chunk based file format called .HEF and that it will be quite similar to .3DS. It's going to contain everything from mesh to music data to ... whatever I need for my engine, eventual CAD tools and maybe even a game!

I have spent all of today writing a .X to .HEF converter so I can start working with meshes. I have already got it to the stage today where it can contain static meshes. Over the next couple of days I intend to add bone and animation chunks to the file format.

Here is a picture of an ionic column with normals displayed. Although boring there is a lot going on there. It is displayed using my engine renderer DLL which is coming along nicley. The column mesh was loaded from my HEF file format. The texture was loaded from my own DDS loader and there is not a single function or variable from the D3DX library used to do this [smile]

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!