Regarding the lighting lecture, it was a discussion about a technique to model light sources, simulate materials/BDRF's, compute light through poly's, and calculate diffuse shadows. From a style perspective, it's typical of a programming lecture: chock full of data and substance, but dry on style and presentation. Also - what's up with no running example to tie the presented technique to a visual?
A few more happenings over lunch:
- I caught an advertisement for Gamasutra.com's redesign. From the blurred redesign sample it looks like they're going to model more after GameDev.net. Fancy that.
- Intel has a gaming lounge doubling as an Intel technology advertisement booth on the 3rd floor. It's nothing out of the ordinary for gaming lounges, but they do have a cool "flight motion simulator" called DreamFlyer that's being demoed with Microsoft Flight Simulator X. It's a neat platform and an innovative design (in my opinion). I took a few pics and even a video.. but I'm having trouble uploading the pic right now, so I'll put it up later.