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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Grad School Bid, 2.0

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Okay folks, I've got the bug again for wanting to go to grad school. I was kind of disheartened by the lack of response from my last go-around with grad school applications, so I'm going to need a lot of moral support this time around.

I'm looking to do Computer Science with studying graphics in some way. I have a lot of ideas involving optical illusions that would be great for handheld devices. Perhaps some of you remember that project from some years ago. I thought it was a really original project, with very compelling results. I got a lot of good responses on it from anyone I could get to look at it. I thought I would be a shoe-in to most grad schools based on that project alone; I got no responses at all. I'm pretty sure it was because of my GRE scores, I just completely bombed the CS subject test.

I'm not certain of where I want to go. Superpig mentioned trying to apply to Oxford, which *would* be freaking phenominal, but I'm just not sure I could swing it, financially. Carnegie Mellon seems to be the #1 center for mixing Computer Science and Cognitive Science, which is the essential basis for study of optical illusions, but again, I got passed over by them the first time. UMBC seemed like a safe bet last time, but alas it was not true. Georgia Tech is one of the premier schools for doing graphics study, and they overlooked me too.

So help me out, guys. I want to pick my school more based on location. I'd like to live in the Philadelphia area, the Baltimore area, or the UK.

Also, I need to figure out my angle for my applications. I don't want to take the GRE again, it's expensive and studies I've read suggest that it has almost no correlation to academic success anyone, which makes me want to refuse on principle alone. I have 3 years of work experience under my belt now, and my resume is pretty good. I *do* have an original research project to my name, and I've spoken at conferences before.

Maybe we can work on a plan of action for things I can do before I apply to help bolster my application.

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Cambridge could be an option in the UK. There's a Gates Cambridge Trust which awards quite a few scholarships a year to overseas students (as well as various others who award scholarships check out the Cambridge grad application website for all the gory details), however the deadline is the 15th December for applications to it so if you did want to do that you'd be starting sometime next year. The Rainbow group at the computer laboratory would be the one you'd want to take a look at, Neil Dodgson would be the man to talk to.

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