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Tuesday Update

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Quick update. I've attended the session on Physics for Game Programmers this morning. Its much the same as in past years, though the presenters do refine the talks each year. I will provide details on this post-GDC.

There is one other thing that I think you'll be interested to read once I have the opportunity to transcribe it. I spoke with Mitch Bunnell of Pixelux Entertainment, who spoke to me about their Digital Molecular Matter (DMM) product line. I personally am anxious to see the upcoming LucasArts games that use DMM. Look for this interview sometime post-GDC.

I may attend the rest of the physics tutorial this afternoon, but I might change over to the MS Game Developer's Day session since the physics talk is similar to past years and since I have the current slides on hard copy.
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