Jump to content
  • Advertisement
  • entries
    740
  • comments
    957
  • views
    732179

Production session

Sign in to follow this  
Gaiiden

75 views

Well the production session wasn't quote what I expected - the original description for the session that I pulled off the GDC page weeks ago was about a session detailing production from basic insights to more advanced practices. What it turned out to be instead was a look at the production process for a Ratchet and Clank game by High Impact. It was still useful, and offered some interesting insights into the role of a producer being held by a designer instead of a traditional project manager-type person - but it wasn't as generally applicable as I had thought the talk would be.

Yey, it's sunny out. My next session is in Moscone North so I'm going to head over and peruse the Expo and hang out with my student scholar while I wait.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!