As expected, today was a bit slower on the coding front. I did manage to implement a unit-based turn system (as opposed to a player-based), meaning a player can potentially have multiple units and not all units have to be controlled by players. There's also really basic collision response now: shells disappear when they hit anything. I'm tempted to improve the camera next, but I think I'll start fleshing out units tomorrow instead. Gameplay before polish. :) Until tomorrow, then.Comment
at my new blog.