Sign in to follow this  
  • entries
    155
  • comments
    100
  • views
    93951

Slow day three

Sign in to follow this  

75 views

As expected, today was a bit slower on the coding front. I did manage to implement a unit-based turn system (as opposed to a player-based), meaning a player can potentially have multiple units and not all units have to be controlled by players. There's also really basic collision response now: shells disappear when they hit anything. I'm tempted to improve the camera next, but I think I'll start fleshing out units tomorrow instead. Gameplay before polish. :) Until tomorrow, then.

Comment at my new blog.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now