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Running out of time

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Well, the posts have been rather lacking lately since we are getting down to the wire on SlimDX. We are hoping to get a release out within a few days of the March DirectX SDK release, so we are all working double time to make sure everything gets in.

This release is a huge one for us, and will probably be the last major breaking change set that we will make. We have added a ton of stuff since the last release, as well as solidified our coding conventions and standardized a bunch of stuff that was simply thrown around all over the place.

I recommend that everybody download and try it out, if not now then when we release the March SDK. It's shaping up into a really good library, and I know how much more fun it is to use C# and .NET to create your games, so at least take a look.

Progress on the game console has slowed right now, but hopefully in maybe a week things will be running smoothly once again.
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