- Postmortem: PIXELJUNK Series
- Evolving Aquaria
- Contracting Vs. Indie: The Showdown
- The Game Attorney: Indie Edition
I also spent nearly two hours judging two of the twelve entries in the latest Game Institute student challenge, the theme this time being puzzle/card games. One was PC version of the card game Yaniv but had to have been incomplete, because I couldn't see my complete hand at any time and so could never figure out what cards to discard and how many points I had. That was disappointing, but the next game got me hooked. It was a PC version of board game Baagchaal, which is Nepal's equivalent to chess, shogi and go. The AI was very well done, and the reason I spent two hours judging is because it took me nearly 45 minutes to beat the tigers using goats. At first I though the game was seriously mis-balanced because running the AI vs. AI simulation over a dozen times produced only one goat win (and only when no goats were killed). But when I looked up the rules online and they matched the game's, I hunkered back down and played the computer some more until I finally managed to corral the tigers using all my goats (and even losing one). I was a bit disappointed that both games weren't original, but they were still (well, in one case) completed games, and that says a lot. Looking forward to checking out the rest over the next few days.
*sigh* It's getting on 7:45 now... I suppose I should at least get some sleep. The day was also spent sending out follow-ups to all the business meetings that I held at GDC - I didn't even bother entering their contact info into my address book - I'll take care of all that next week. Then I nearly forgot to work up and dispatch this week's GDNet Direct (thank goodness for Outlook tasks). Oh and in addition to normal social network upkeep and email.
I can already tell that this is going to be a fun week. Oh yea.