Phew, been a busy week, but today I got quite a lot done again. I generalized the code for input mapping, component subsystems (which are responsible for managing the entity components of a game world) and collision handling, and I'm quite happy with all of them at the moment. Terrain is also a bit more interesting now (see screenshot below). If I have time, tomorrow I'll continue on gameplay. Though after that, there will most likely be a whole week without any progress for Real Life reasons.
Screenshot teaser:Read the rest
at my new blog.