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I hate writing subject lines

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Facehat

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I finally managed to get around to posting some GDC articles on experimental games and designers block. More to come soon. I kept the one on experimental gameplay sessions intentionally short because a lot of those games are best understood by playing them (click the links to them!). The other one is short just because I'm a lazy person. Or perhaps I'm succinct? Nope, mostly just lazy.
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