Jump to content
  • Advertisement


Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


I am working on creating and destroying actors however it seems the odd time ageia just likes to crash.

My Modeler has sent a picture of the machine gun... instead of the actual model.

Edit: What game is complete without a
>car gun"! Still mostly stock art

The unreasonable reasonable
Looking for a freelance artist, that can model, animate, texture and do it a reasonable time and god damn it send daily progress reports.
Sign in to follow this  


Recommended Comments

The "model" looks like it was cut from another picture. Hmmm =/

I've haven't used Aegia much yet but have done a lot of work with ODE. One problem that I had with creating and destroying objects in ODE is that the library is very particular about WHEN this is being done. What I did was use my event system to pass create and destroy events within my ODE wrapper and only execute them after the simulation step. So, when the create/destory functions are called, nothing is created nor destroyed. Only the event is sent. When it is absolutely safe to add and remove objects from the engine are the events executed. Haven't had a problem since.

Share this comment

Link to comment
Well i figured out the problem with the ageia and it seems you were right, I was doing it in the wrong oder. First destroy call simulate, then get the results, then delete the objects. I was waiting for the results, then simulating, then deleting which it didnt like.

also car gun

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!