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Gutenberg Galaxy

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Blumenmacht was like a proof to me that I can finish a game project. While I created Blumenmacht with the knowledge I had at that time, I take a different strategy for my current project. I just finished reading several books I bought last year. Now I've teached myself everything I wanted to learn for my new project.


You are welcome to pay a visit to my current library of books about game development:

Adobe Photoshop CS3 one-on-one, Deke McClelland, 2007.
ADTs, Data Structures, and Problem Solving with C++, Larry R. Nyhoff, 2004.
CPP for Game Programmers, Mike Dickheiser, 2006.
CPP Templates: The Complete Guide, David Vandervoorde, Nicolai M. Josuttis, 2002.
Core Techniques and Algorithms in Game Programming, Sanchez-Crespo Dalmau Daniel, 2003.
Cubase 4. Das Praxisbuch, Carsten Kaiser, 2007.
Design Patterns. Elements of Reusable Object-Oriented Software, Erich Gamma, Richard Helm, Ralph E. Johnson, 1995.
Essential Mathematics for Games and Interactive Applications, James M. Van Verth, Lars M. Bishop, 2004.
Inside Lightwave 9, Dan Ablan, 2007.
Lightwave v9 Texturing, Angel Nieves, 2007.
Modern CPP Design. Applied Generic and Design Patterns: Applied Generic and Design Patterns, Andrei Alexandrescu, 2001.
More OpenGL Game Programming, Dave Astle (ed.), 2005.
Moderne CPP Programmierung Klassen, Templates, Design Patterns, Ralf Schneeweiss, 2007.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1, Dave Shreiner, Mason Woo, Jackie Neider, 2007.
OpenGL Shading Language, Randi J. Rost, John M. Kessenich, Barthold Lichtenbelt, 2006.
Professional CPP, Nicholas A. Solter, Scott J. Kleper, 2005.
Real-Time Collision Detection, Christer Ericson, 2005.
The CPP Standard Library: A Tutorial and Reference, Nicolai M. Josuttis, 1999.
The CPP Programming Language, Bjarne Stroustrup, 1999.
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