E-mail me - dgreen (Ahhhttt) radioactive-software.com if you wanna be in the BETA.
- Comp specs
- Experience testing games
- Any other shit you wanna tell me
Re-sized 1900x1080 HD screenshot, looks amazing on a 50" plasma....flying around the city is really fun X-D
Yea, the BETA is fast approaching....this is my schedule (in code form)....
while(1/*FinishingGame > EverythingElse && CurrentTime < ScheduledBETADate*/)
20 hours of work
sleep for 8 hours
CurrentTime plus plus
Also I've released some very early tentative information about my next projects...
*Copied from my Forums*
OFFICIAL WEBSITE WILL BE HERE
To Serve Man is an episodic online first-person horror/survival/sci-fi game that takes place in a totally procedurally/randomly generated game world. Yes I know all the kinds of games that are out there, but there is nothing like this...
Sorry I don't have time to explain further, and I won't get into specifics until I have a working alpha for the first one, and that will be many months from now. But rest assured these games will rock...I have so many ideas. I'm quite excited about the whole series. It will be split into 3 stand-alone episodes/games -
I. To Serve Man - The Night of the Kronos
II. To Serve Man - Clash of Worlds
III. To Serve Man - On the Brink
Each episode is a theoretical outcome of the previous episode, at any time the alien invasion can be stopped. Each of the episodes 2 and 3 represent a "what if the humans lost the last one". The games will be independent and will use the same engine, but take place in entirely different environments. I can't wait to do this. They should be released in 6 month increments. We'll see how things pan out.
But yea, this is what I'll be working on after Urban Empires :-p Now I've got enough work to keep me busy until 2010 ahaha.
I'm very busy working on Urban Empires, but have started the art production phase. Here is the first character model that was created. The Kronos, a hunter/killer alien.
This is an in-engine screenshot using the Urban Empires character shader. I will modify it once I get some time, make him more slimy, reflective, etc....this is a few minutes of work throwing the model into the game engine. The major issue I had to resolve was the animation/model structure so that art production can continue while I finish Urban Empires, which is art-complete.
Keep an eye on this project! I've got a vision.