I started work with a friend on an action-packed, side-scrolling, mother-punching XBOX 360 game. Naturally I started with the most important element of the game - gibs:
Honestly, I think our ambitions for this game are too high. It will probably die like all the rest unless we make it brain-dead simple.
I've considered contacting Ravuya in hopes of becoming his
I can't wait to see what becomes of Microsoft's new XNA Community Distribution mabob. Hopefully by the time it goes live, I'll have a game to put up there.