Sign in to follow this  
  • entries
    21
  • comments
    15
  • views
    16749

GDC 2008 - just a few sessions left to summarize

Sign in to follow this  

506 views

More GDC content is up:

Procedural Data Generation in FAR CRY 2

That was an interesting lesson in practial procedural methods. Highly recommended, intuitive but useful advice in there.

I've also posted:

The Inter-Species Game Design Challenge, my last session from 21 February.

Ian covered the Experimental Gameplay Sessions, and I don't have anything major to add there, so I'm not going to write that up.

Tomorrow night, I'll write up my sessions from 22 February, and that'll be the last of my content for GDC 2008. I hope you all enjoyed the writeups and blogs!

Graham
Sign in to follow this  


1 Comment


Recommended Comments

Nice to see some procedural stuff - I'm very interested in it since (funnily enough) playing Daggerfall all those years ago and wondering how the world was put together.
Nowadays I'm trying my hand at procedural aspects in my own game (ok 'remake') - a rather tricky problem of generating building layouts to provide defense and a realistic layout of structures on undulating terrain.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now