Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    78
  • comments
    74
  • views
    72307

Untitled

Sign in to follow this  
darkpegasus

348 views

So I touched on this here

It's a simple example of how I would implement a fireball. But the more I think about it, the more complicated it gets. What if a character didn't have complete immunity to fire as their defense? What if it was only 1/2 damage? Or -5 damage?

What if it wasn't damage at all, but an effect that was kicked off at the beginning of a specific phase? Or a temporary effect? Or something the character was carrying that was affected, not the character itself?

So many variables, so little time...
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!