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Easy to use

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With simplicity comes ease of use, at least in my case.

Here's an example of how to output some text to the screen:

#define _BUILD_STRING_ "Odorless Entertainment - Framework - Build: " __DATE__ " at " __TIME__
#include "src/FW.h"
#include "src/UI/Fonts/FontManager.h"
#include

Odorless::Framework::UI::Fonts::FontManager *fontManager;

void Initialize()
{
fontManager = new Odorless::Framework::UI::Fonts::FontManager();
fontManager->AddFont("base/textures/fonts/phantom");
fontManager->SetFont("base/textures/fonts/phantom");

glEnable(GL_LINE);
glEnable(GL_POINT);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glEnable(GL_ALPHA);
glEnable(GL_TEXTURE_2D);
}

void Update(double deltaTime)
{
return;
}

void Draw(double deltaTime)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor4f(1, 1, 1, 1.0f);
glPushMatrix();
fontManager->Write("Gamedev.net\nNew line test!");
glPopMatrix();
}

void OnResize(int width, int height)
{
Odorless::Framework::Base::VSync(false);

glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
}

int main()
{
Odorless::Framework::Base::InitializeFramework();
Odorless::Framework::Base::OpenWindow(800, 600, 8, 8, 8, 8, 24, 8);
Odorless::Framework::Base::SetWindowResize(OnResize);
Odorless::Framework::Base::SetWindowTitle(_BUILD_STRING_);
Odorless::Framework::Base::SetInitialize(Initialize);
Odorless::Framework::Base::SetUpdate(Update);
Odorless::Framework::Base::SetDraw(Draw);

Odorless::Framework::Base::Initialize();

while (Odorless::Framework::Base::IsRunning())
{
Odorless::Framework::Base::Update(0.0);
Odorless::Framework::Base::Draw(0.0);
Odorless::Framework::Base::Flush();
Odorless::Framework::Base::SwapBuffers();
if (glfwGetKey(GLFW_KEY_ESC) || !glfwGetWindowParam(GLFW_OPENED))
break;
}

Odorless::Framework::Base::Dispose();

delete fontManager;

return 0;
}








The code above gives you the following:

Text example

I still need to write the routine to calculate the UVs for each character so it's not monospaced.
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