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Attack of the sprites...

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Added a sequencing system to store and recall animation loops. Been testing out the preliminary sprites ala :






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Note : Having some problems with getting a proper mask when the sprite's bit-depth is reduced from 32 to 24 ( which is why the edges on some of the frames look funky ).

Will continue building the rest of the sprites during this week. Right now,
each frame is stored in a bmp file. I may leave it this way or compile all the frames together into one file...
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