I am happy to announce the second development milestone of Freehauler is now complete!
It's been a while, but there has been a TON of work done since the last write-up.
The result... a functioning game editor and prototype game engine!
Here are some actual screenshots.
The above shows in-development screens that use other people's art as placeholders. All art will be replaced in the full version of the game.
With a prototype now finished, we are now thinking towards a final release.
The next milestone step will focus on game content and visual style designs.
The content design part will include creating new content types such as a storyline, missions, characters, factions, technical upgrade options and a bunch of other features from past forum discussions (some of these can be found in the archives of the Freehauler forum).
The visual style part will involve creating a cool and consistent visual code for graphics and user interface layout.
There is also a new website design in the works.
I'll try and post more regular updates. It should be more interesting from now on as I'll have more to say on game design than software design and databases.