I started on the game back in August when I started at the company. For the next four months I worked as the assistant designer doing whatever tasks were asked of me, including researching recipes, writing cut scene scripts, writing a preliminary audio design, writing the manual, etc.
The real change of pace came in January when we had a switch up of several of the key team members and I was reassigned as the lead designer for the project. The past two months, for lack of better terms, have been nuts. I have had to revisit the design from the ground up and reform and refactor just about every aspect of the entire game. The rest of the team have been busting their butts as well, and this game is now in much, much better shape than it was two months ago.
If peoples' interests are peaked, then I'll probably follow up this post detailing processes for some of the different aspects of game design that I have experienced.