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Breaking the Silence

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Yesterday morning the publisher of the game I've been working on for the past 7 months officially announced the title, including acknowledging that my company is the developer. I have been so badly wanting to be able to talk about it in my journal, but I haven't been allowed to due to my NDA! That title is Iron Chef America: Supreme Cuisine for the Nintendo Wii and DS.

I started on the game back in August when I started at the company. For the next four months I worked as the assistant designer doing whatever tasks were asked of me, including researching recipes, writing cut scene scripts, writing a preliminary audio design, writing the manual, etc.

The real change of pace came in January when we had a switch up of several of the key team members and I was reassigned as the lead designer for the project. The past two months, for lack of better terms, have been nuts. I have had to revisit the design from the ground up and reform and refactor just about every aspect of the entire game. The rest of the team have been busting their butts as well, and this game is now in much, much better shape than it was two months ago.

If peoples' interests are peaked, then I'll probably follow up this post detailing processes for some of the different aspects of game design that I have experienced.
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Have you gotten to meet Alton Brown? I find the Food Network has a lot of mass-marketing drivel on it, but Alton Brown's one of the hosts I really like. Iron Chef (the original and American one) has always been good entertainment as well. Except for the few judges who are serious pricks.

Sounds like a neat project, I'd be interested to hear how the game actually plays.

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Original post by jpetrie
Have you gotten to meet Alton Brown? I find the Food Network has a lot of mass-marketing drivel on it, but Alton Brown's one of the hosts I really like. Iron Chef (the original and American one) has always been good entertainment as well. Except for the few judges who are serious pricks.


Unfortunately, no, I wasn't able to meet Alton Brown. At the time of our visit to Kitchen Stadium during one of the tapings, I was still the Assistant Designer and got to stay back and hold down the fort, so to speak. I do wish I could have met him.

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Sounds like a neat project, I'd be interested to hear how the game actually plays.


The game is mini-game based, but is designed to be very fast paced. Especially with the multiplayer, you are competing for speed (and accuracy) to create your dishes. I suppose I can't go into too much detail on gameplay, though I am sure future press announcements will include some gameplay descriptions in them. I think, as with most mini-game based games, that the multiplayer is where a good portion of the fun is going to be had.

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Original post by zer0wolf
If peoples' interests are peaked, then I'll probably follow up this post detailing processes for some of the different aspects of game design that I have experienced.

definitely

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