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Dwarves and Ponies

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Trapper Zoid


Not that much more has been done in Python game programming, I'm afraid. This week I started teaching tutorials and hosting labs at uni after a several year break, and things have been a bit crazy while I try to refind my stride.

I've also got sidetracked a bit by Dwarf Fortress. I checked it up again as it's a good example of an ASCII game that's of a different caliber from your standard rogue-like and was pleased to see they've made a Mac port. It's also changed a lot since I last played it, with the introduction of a Z layer so rooms can go on top of each other - which also makes planning irrigation and water control much more perplexing (haven't even tried playing around with that yet in my infant fort). While Moria's dwarfs might have delved too greedily and deep, mine will do the same purely for extra storage space.

I've also realised that it's only the last few weeks of 4E6, but I've only seen a trickle of activity on the forums here. I'm hoping there'll be at least one game that is of exceptional standard (like there has been every year I've been regularly checking here), but this year I don't have any inkling what it will be. Anything I should keep an eye on?
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