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The process...

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Things are starting to shape up pretty nicely... My goal for the visual style was to get it so that it looks like an interactive cartoon ( ala Behemoth games like Alien Hominoid ). The player's sprite was the first one to use this process , the other ones where done the old pixel-art style which looks a little sloppy...




Original Sketches.









Line art done in Photoshop...









Simple shading added.









Lowered resolution/bit-depth.









Which leads to an in-game of :






The problem before was getting the hang of working with photoshops pen tool , and getting smooth enough paths. But I seem to have the hang of it now, and can crank of the sprites pretty quickly. This week I plan on doing at least one entities sprites per day...
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