In Bennu, everytime you create a ball chain, balls are created in regular intervals from the beak of the Bennu to the first object found in the direction the beak is pointing to. If an object is found the balls are chained together, if no object is found the points are still created but fall to the ground.
Previously, everytime you created a new chain the balls that belonged to the previous chain were removed from the scene and placed in a "ball cache" in order to prevent performance issues. I changed that in order for the balls to remain on the scene until they were needed for a new chain. The result can be seen in this video.
Also I did a new level that explores something I did some months ago: in later worlds everytime the Bennu touches a block of the wrong color (a different color from the Bennu's current color) a new block is spawned. In this level the walls are slippery so the Bennu can't grab to them and he dies if he falls on the water. See it in action.