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Win32 process management

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So, I decided to investigate something that I plan on using on a side project for the future and it turned out to be a huge problem (actually, I'm pretty sure I spent more time making it into a DLL than I did actually coming up with the actual code.)

Anyway, what I wanted to do was be able to send messages to a process that is already running, but the project will only know what the process' exe filename is.

Thanks to Ra, I got my heading and took off. The ending result is my ProcessManager class. Here's an example that enumerates the running processes and adds them to a list box in my window:

#include "ProcessManager.h"
#include "crtdbg.h"

HWND WindowHandle = 0, ListBoxHandle = 0;
Process::EntryList Processes;
Process::Manager ProcessMgr;

LRESULT CALLBACK WindowProcedure(HWND WindowHandle, unsigned int Message, __w64 unsigned int Param1, __w64 long Param2)
case WM_CLOSE:
return 0;
return DefWindowProc(WindowHandle, Message, Param1, Param2);

#ifdef _DEBUG

return 0;

ZeroMemory(&WndClass, sizeof(WNDCLASS));
WndClass.hInstance = GetModuleHandle(0);
WndClass.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
WndClass.hIcon = LoadIcon(0, IDI_APPLICATION);
WndClass.hCursor = LoadCursor(0, IDC_ARROW);
WndClass.lpfnWndProc = WindowProcedure;
WndClass.lpszClassName = "DBeals Task Manager";
return 0;

WindowHandle = CreateWindowEx(0, WndClass.lpszClassName, "DBeals Task Manager", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 5, 5, 407, 318, 0, 0, WndClass.hInstance, 0);
return 0;

ListBoxHandle = CreateWindowEx(0, "listbox", "", WS_CHILD | WS_VISIBLE | WS_VSCROLL, 0, 0, 400, 300, WindowHandle, (HMENU)1001, WndClass.hInstance, 0);
return 0;

Process::EntryList Entries;
Entries = ProcessMgr.EnumerateProcesses();

for(Process::EntryList::iterator Itor = Entries.begin(); Itor != Entries.end(); ++Itor)
SendMessage(ListBoxHandle, LB_ADDSTRING, 0, (LPARAM)(*Itor)->szExeFile);

MSG Msg;
ZeroMemory(&Msg, sizeof(MSG));
while(GetMessage(&Msg, 0, 0, 0))
return 0;

ProcessManager contains 6 functions at the time (I was just investigating atm, I'll add more later):

EntryPointer GetProcessByName(const StringType &Name);
EntryPointer GetNextProcessByName(const StringType &Name, EntryPointer Last);
EntryList GetProcessesByName(const StringType &Name, EntryList &Output);
EntryList EnumerateProcesses();
HWND GetWindowFromProcessID(DWORD ProcessID);
HWND GetWindowFromProcessEntry(EntryPointer Entry);

I'll upload the header and dll file later if anyone is interested. I need to fix it right now; I'm using smart pointers in the code and it's causing issues when I free the library (obviously, but I wasn't planning on turning it into a dll when I started it.

For those of you that are using the newer versions of Microsoft Visual C++ and are wanting to make DLL files that export C++ functions without DEF files, extern "C", etc:

#define EXPORT comment(linker, "/EXPORT:"__FUNCTION__"="__FUNCDNAME__)

__declspec(dllexport) void FunctionToExport(/*Arguments Here*/)
#pragma EXPORT
// function body here

I'm getting somewhere with SuperRPG, but at the moment I'm not quite sure where "somewhere" is lol. Just wanted to let you guys know I am still working on it and I'm spending most of my time coding working on it. The above is actually the first time I've deviated from it in a while.
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