- clouds don't have a coriolis effect
- no storm effect
- motion blur / bluriness in starfield
- clouds have patterns
- terrain too blue
- atmosphere too thick
- over saturation to white
- areas too sharp / contrasted
- terrain only based on altitude / too randomized
- texture pack for ship is too low contrast / flat
- jagged / aliased shadows
- too strong stars reflections
- lack of bloom
- star field edges are visible
- only one type of clouds
I'm not complaining. Just noticing. I'm getting more and more scared of posting updates. The amount of anticipation, hype and expectation is rising, and honnestly, while many of those remarks are valid and will be fixed, many of them are just not on my todo list.
Take the comment about jagged shadows for example. I've explained in great lengths in past dev journals that a technical choice had to be made between shadow resolution / aliasing, shadowing range and performance. If you increase the range and keep the same number of shadow maps, you'll get more aliasing. If you increase the shadow resolution or amount of shadow maps to decrease the aliasing and keep the same shadowing range, you'll hurt performance ( which is already quite low ).
It's a bit annoying as a programmer to say "this can't be fixed, or I don't have more time to spend to improve that", but really, I have to progress on the game itself.. all I'm saying, nit-pick as long as you want, but don't expect everything to be perfect at release time.
Screenshots time
Sorry for the lack of anti-aliasing, I forgot to enable it before taking those pictures, and I didn't want to spend another half an hour just to take a new set.
Behold, lots of pictures today !
Terrain texturing, sun shafts / god rays, vegetation ( not procedural, modeled and textured by SpAce ), etc...