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...wth

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Wth was I thinking; why would I make that into a dynamic library instead of a static library? Hurrrrrrrr.

Anyway, I've redesigned it. It's obviously a really simple system at the moment, I'll probably expand it as I work through the side project. If anybody is interested, I'll post the library and header files. Heres the Process namespace and function prototypes:

namespace Process
{
typedef boost::shared_ptr EntryPointer;
typedef std::vector EntryList;

BOOL CALLBACK EnumWindowsProcedure(HWND WindowHandle, __w64 long Param);

EntryPointer GetProcessByName(const std::string &Name);
EntryPointer GetNextProcessByName(const std::string &Name, EntryPointer Last);
EntryList GetProcessesByName(const std::string &Name);
EntryList EnumerateProcesses();
HWND GetProcessMainWindow(DWORD ProcessID);
}





Actual game development news in my next update.
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