- A little UI polish. Just some checks to make sure you're not doing something you shouldn't
- Help
- Changing up the sounds a bit so it's not just the old ConFusebox sounds again
- (maybe) adding a "lock" mode if you want to lock down pieces that you know are correct
I do need a little help from you, though. I put together my overly-complicated scoring scheme that tries to make a score that's balanced across three largely different games with three different skill levels each. It's done on a combination of the difficulty of the puzzle coupled with your time and your efficiency.
And I just need you to try the game out for a couple of runs and tell me if the scoring feels reasonably balanced. Easier games should score lower than harder games, and better play should score higher than worse play.
Biggest problem I see is that I've been playing the old ConFusebox every day for more than a year now, and I can solve the puzzles pretty quickly now. I don't want a noob coming in and getting a score of zero because it took him ten minutes to solve a puzzle I could solve in one, and I based all the benchmarks off my own play and subjective rating of difficulty.
Anyway, give it a try and let me know. If you have any other comments or suggestions, please please please post 'em.
Thanks!
http://www.thecodezone.com/games/confusebox2.php
I don't know how much variation there is in complexity or if it was just the current puzzles, but the difference between "easy" and "medium" seemed a lot more pronounced than the difference between "medium" and "hard" to me - this may or may not be an actual problem.
"Continuity box" is a pretty cool little variation, good work. The "hard" version in this case though doesn't really seem to be harder so much as "more time consuming"; it's pretty trivial to follow a few basic rules (the straight pieces will always run parrallel when next to each other, and will run along the sides when at the edges) and pretty much be forced into the correct solution, although this is really true of the normal mode and the lower difficulties as well.