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I shall throw you now!

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Implemented the picking up and throwing of objects:


The player will be able to pick up crates, bodies, etc and throw them at other enemies. Of course, now I have to implement collision between different objects. Now, Physics isn't my best subject(I'm actually currently taking the class), but I know to use conservation of momentum for these collisions. I've given each object in the game world a mass and velocity when moving, so it should work out just fine.

Also, there will be some additional weapons the player will be able to pick up, like a sword or even a gun with a limited amount of shots. So, there is alot to do, and I think I'll want to also create something to fight against, like a generic bad guy, in order to test all of this out.
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/me wonders if he's ever actually seen a cube-shaped wooden crate six feet on a side.


Honestly, what would you hold in something that big? A crate that big could hold four refrigerators.

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The man is actually a wee man and only three feet tall -- couldn't you tell?

Looks cool Stompy, looking forward to playing it.

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That looks great. I hope throwing stuff becomes integral to the gameplay.


Throwing will be a core part of the gameplay. My model is River City Ransom, where the player can pick up a person on the floor and throw them at other enemies. It will also be a good way to beat tough enemies. When you can't get their health down, just chuck them off the cliff.

Quote:
Original post by johnhattan
/me wonders if he's ever actually seen a cube-shaped wooden crate six feet on a side.


Honestly, what would you hold in something that big? A crate that big could hold four refrigerators.


To be honest, I actually didn't think about, but I suppose it would have to be that big to be to scale with the player. And, as is standard in video games, 95% of the crate will be empty, and it will only carry one very small item.

Or he could be only three feet tall[grin]

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