The player will be able to pick up crates, bodies, etc and throw them at other enemies. Of course, now I have to implement collision between different objects. Now, Physics isn't my best subject(I'm actually currently taking the class), but I know to use conservation of momentum for these collisions. I've given each object in the game world a mass and velocity when moving, so it should work out just fine.
Also, there will be some additional weapons the player will be able to pick up, like a sword or even a gun with a limited amount of shots. So, there is alot to do, and I think I'll want to also create something to fight against, like a generic bad guy, in order to test all of this out.