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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Argh!

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Aph3x

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Well. Had to revert back to visual studio 2003 today (made servicable via several workarounds), due to the ridiculous 'cannot open file yadder yadder' bugs in vs2008. There's a fix planned in the first service pack, whenever that may be. Quite shocking that Microsoft *still* can't get things right after so many years :( Then again, with Vista to work with, could *anyone* manage it?!
Basically most of my Carrier hackage time recently has been spent fighting bugs and problems with Microsoft's stuff.

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What a shame -- I rather hear about wavy water and getting physical. I've been so unimpressed with Vista that I'm just going to skip it and wait for the next MS OS, which promises a stripped down kernel with lots of choices for optimization. But than, I swore I'd never install XP due to the stupid "phone home" feature, and I somehow got past that sticking point. Maybe the next Vista Service Pack will make a difference ... but I don't think it will.

It's a nice feeling when the kid starts getting the hang of life and settles into a routine. I hear that happens about the time they leave for college....
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seems the first service pack is out

http://technet.microsoft.com/en-us/windowsvista/bb738089.aspx

As above im sticking to XP until something better comes along.

Just make sure and test that it still all works in XP :)

A routine is the best thing for kids - just make sure that the routine allows you 'puter time'. Still chomping at the bit for you to finish (or at least get a beta)

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Feel the same havint been near Vista yet.. Maybe I will when service pack 2 comes out.. After all it wasnt untill Service pack 2 that XP really got sorted out..

Any way hope you all had a nice easter and have fun with all the codeing :)
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lol yeah JT: I was 'happy' with Win98 for ages, then Win2k... Micro$haft's support cycles seems to be getting ever shorter nowadays though :(
As a dev though, I thought it best to grit my teeth and *try* and keep current with the new OS. Tsk. I was quite surprised how well it ran on a Vista laptop with OpenGL though, ignoring some weird threading issues...

Don't worry though - XP is my Windows priority. Vista is more a curiosity item for now (I'm rather inclined *not* to support it due to all the DRM crap in there).

(P.S. I meant the Visual Studio service pack above, not the Vista one).
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Talking about bugs in VS on Vista got me thinking.

There is a nice program called Scite that I use for editing code in place of Visual Studio. Then I use a command line like

"C:\Program Files\msvc2k3\Common7\IDE\devenv" /build release background.sln > out.txt.

I mostly use Visual Studio only for debugging and resource editing.
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