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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Model WIP

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Aph3x

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Some models that are currently in progress... nothing to set the modeling world alight just yet ;) Something suitably industrial and semi-futuristic to give the resource islands some character. Somewhat inspired by my daily commute past the Weston Point refinery complex.


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Way cool. It catches the futuristic industrial look you want, but it also seems to reflect a bit of the original flavor with the strutwork and geodesic domes. I can't wait to see more!
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Ta peoples :) The modeling is low-pri at the moment, second to getting the code done. Just knock these up on my lunch break at work when I have the time. Need to write a structure/vehicle shader next to get per-pixel lighting + nice matt effect etc.
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There is deffently a retor look from the origial game.. as well as a nice future look.

I tell you, i think you captured the feel of the first game perfectly mate..
Cant wait to see it when it all starts falling into place and creates a real game..

have fun and happy coding..

I still waiting to get my laptop replaced.. so i cant do any thing at the moment at home :( pity cause you are inspiring me sir!! ;)

hope all the family well and take care.
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Didn't that used to be called 'Fiddler's Ferry' ? I noticed they tried to 'revitalise' that part of Runcorn by calling it all 'Halton Lea'.. It's still mostly all run-down and industrial as far as I can tell, but I haven't been there for years.. :)
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Hello Grunes!
Lol, Halton's a bit further down the road - there's a permanent pile of scrap there to rival the Springfield burning tyre mountain in the eyesore stakes :)

Devil: Ta m8. Soon.... soon(ish) :)
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