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Handle my messages, knave

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I've been working on the message handling component. It's weird, because it sort of breaks componentization by requiring you to pass all of the Actor's components to it. Why not just write a convenience method? I'm not quite sure.

Anyway, once that's done and dusted I can make the actors run around and we can gaze at the map in awe. Then... screenshots! Finally.

Other stuff that's been going on -- I've been playing a lot of videogames still, because my stuff at work is both shallow and torturous. Hopefully that will change soon.
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