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I have now recoded my object class. The general structure now is:

GameObject which contains a pointer to a GraphicsObject which contains a pointer to a Surface which contains a string identifier for a mesh and for a material.

I have also produced a resource manager for meshes and materials which currently caches by a supplied name. Later I will use a reference counting pointer to allow me to know when to destroy the created resource.

Screenshot of it working:

Rectangle on the left uses no meterial and the one on the right uses a copper meterial, they are both using the same mesh.
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