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I must say, I'm highly disappointed that Torque Game Builder doesn't feature its own in-built IDE with syntax highlight and code completion.

You missed a trick there, Garage Games.
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I'm surprised it isn't better. Looks like BlitzMax is a better option then.

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I just nabbed a TorqueX 2.0 license today and I'm incredibly pleased with the strides they've made in overall engine architecture and documentation with this over TGE/TGEA. I'm not entirely sure what the Torque Game Builder really offers, though, is it just a WYSIWYG editor over the engine?

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@mittens: yea you're spot on for the most part

I've found Torsion to be a good IDE, tho I admit a built-in one is always nice.

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