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Took me most of the day to work out bugs and problems but I now have shaders working. My current shaders are per pixel lighting with and without a texture.

I have also added glee to my code to alow me easy use of extentions like the shader stuff and vertex buffer objects.

Also I have modified my renderer code to only shift shader and meterial data when needed, this should reduce overheads but I now need to code some form of sorting method into my code before rendering to use it efficiently.

Screenshot of my shader working:

My next task is to integrate this new object system with the rest of the engine so far.
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