Jump to content
  • Advertisement


  • entries
  • comments
  • views

Update(float aTimePeriod)

Sign in to follow this  


Nope, not an April fool... I have actually done something! ;)

Ok, Surface vehicle basic waypoints mostly working again. Walrus now seems to skid like mad on land for some reason now - still investigating... probably that damping issue again :(
Hacked in manual Walrus docking too for now - just drive up the Carrier rear entry and you'll get docked when inside. oo-er.

Manta autopilot somewhat serviceable again... lots more work needed there though.
Sign in to follow this  


Recommended Comments

Manual Docking! I don't even think the original game had that, did it? Now, you could land a Mantis on an island runway, but there was rarely a reason to do so. The only time I tried that was when I was trying to set a trap for the enemy carrier and surprise it with a couple of fully loaded Mantises and Walruses hiding on a strategic island. But, it never showed up....

Share this comment

Link to comment
Well I figured... why piddle around with icons when you can just do it yourself, and get extra immersion factor in the bargain ;)
Can take off manually too.
Although the plan is to allow auto docking/landing with queueing too so you can get on with planning the next island attack :E

Share this comment

Link to comment
I'd leave a couple Manta's on the Island and hit the Enemy Carrier as it was coming in. Then when it noticed my carrier waiting on the other side of the island, it races around, but I'm already showing it my rear, steaming away at low speed, lauching missle after missle, not forget.... But I digress, Woo Walrus Drifting!!! Okay, I've been in the booby hatch for a few days and I gotta let off steam.

Anyways, everything looks great here. Happy New Battlestar Galactica Day!

Share this comment

Link to comment
Still patiently waiting...

OK, times up! Where's the game, Martin?!?!?!?

Hope your new little one is letting you sleep. Keep up the good work.


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!